Kolkata: Riot Games on Tuesday (September 1) has disseminated its new patch notes for VALORANT, which comprised of some important changes to multiple agents, including Sage, Breach, and Viper.
Sage’s approved a nerf to her slow orb radius and the amount that she recovered, while her barrier orb also got decreased in terms of its expenses — rather than beginning at full health. Now the barrier shall begin at 400 HP and shall get doubled just after three seconds. Killjoy’s Nanoswarm had obtained damage of 20 per second of contraction and a windup ahead of the damage.
Viper had obtained numerous enthusiasts. She can now easily position her Toxic screen in the transaction phase, through spawn barriers and it now goes up quicker. Damage on all smoke abilities doesn’t affect any teammate anymore and only effects the enemies. Viper’s absolute deployment can now be seen on the minimap of the team.
Breach’s flashpoint charges have spiked from two to three, and their windup time has also been reduced by 0.1 seconds. For Sova, the physics on his cape has been upgraded so it shall not move out of his hitbox just like earlier it used to move.
Patch 1.07 has arrived with our first Killjoy update, changes to shotguns, a remake option, and those hit reg visual improvements you’ve been asking for. And those are just the highlights! Read the full patch notes here: https://t.co/i5JZBkPYPt pic.twitter.com/BDTl6uIbe9
— VALORANT (@PlayVALORANT) September 1, 2020
Many changes have also been done to certain weapons in the game. Shotguns have been nerfed to varying degrees which comprises decreased tagging at the range. Plus, the Judge has also been increased to 1600 credits. The Vandal has been smoothed, with a raised firing rate from 9.25 to 9.75, with Riot’s goal to bring the Vandal nigher in competition to the extra popular Phantom.
According to ESPN, some of the opinions from pros on the buffs and nerfs:
Ardis ‘ardiis’ Svarenieks, G2
They’ve destroyed Sage. It feels like (Riot) nearly nerfed her into the ground but we’ll see how it plays out. The wall nerf was understandable and kinda good. Breach buff was not needed but will 100% improve his pick rate in EU. Not sure about NA since they love Phoenix. Killjoy is literally not playable anymore, so will be back to Cypher 100 per cent pick rate.
Josh ‘shinobi’ Abastado, C9
My general thought is Sage is for sure completely obsolete and Breach is going to be a staple pick for most teams. Three flashes and the new stun is super overpowered to deal with OPs.
Yassine ‘Subroza’ Taoufik, TSM
Riot Games definitely went a little too hard on Sage and completely forgot about Jett, simply based off of their pick percentage. I’m really liking the Vandal buff, the Killjoy nerfs and the shotgun nerfs. Also very excited to see new compositions with Breach now that he’s getting some action, I always thought that agent had potential but just was missing a little something!
Andrew ‘Blank’ Leverette, head coach, Gen.G
It looks like Riot is continuing its mission to make sure every agent is viable and that no agent is a must-pick for any team. I think the Sage changes are going to force teams to try other comps even if they have been loyal to her (thus) far. I think we are going to see a Breach and Vandal meta in competitive play which I like. I am excited to see what teams come up with after practicing with Breach. I think he is one of the agents that allows much more creativity from round to round. Overall I really like Riot’s approach of keeping everything balanced but unique. It allows every player and team to have their own playstyle based on the agents and weapons they choose.”
Yannick ‘KOLER’ Blanchette, Immortals
Good. we will see more agents being played now like Breach, maybe some Viper. Sage won’t be there. Good patch.
Anthony ‘gMd’ Guimond, Gen.G
I think they needed to buff Breach, I don’t really know why they had to nerf Sage again. Overall I love how they’re trying to balance everything but the Sage nerf I really don’t get.
Mehmet Yağız ‘cNed’ İpek, free agent
I think Sage is going to [go] out of meta and Breach is going into meta. Vandal buff is not enough I think. Damage upgrade should be more I think, a little bit.
Adam ‘aKis’ Kisseberth, Team Envy
I think the update in general gives me mixed feelings. On one hand I like that they’re fixing things like Sova cape and the Breach buffs are huge but the fact that they’re still nerfing Sage and already nerfing Killjoy when most pro teams don’t even use her is strange to me.
Danny ‘fRoD’ Montaner, head coach, T1
I think it’s great. Shows they are actively changing things and listening. Just really wish they would fix coaching tools so there is more we can do like observe the team, timeouts, etc.
Peter ‘Asuna’ Mazuryk, Immortals
I don’t think Sage or Klljoy deserved those nerfs, Sage doesn’t feel like she will be in the meta very shortly and that just nailed the coffin. Killjoy as well had a 25% pick rate in Flashpoint and she just got nerfed so I doubt she will become extremely viable anytime soon. I think the buffs were good for Viper and Sova’s cape … however I think Viper still needs more to be viable. Breach, I feel he was about to start becoming meta and now this buff might carry him over that hunch and make him a pretty consistent agent. The shotgun nerf was needed and I’m glad they did it. The Vandal buff was good as the Vandal was barely being used. I doubt it will be enough to make it the go to gun or even overtake the Phantom but it will help it out for sure. Wish they did something about Jett, but (maybe) next patch. Lastly this is all just from me looking at the patch, I will still need to test it out.Va